


Researching new technologies is another important factor that can be crucial, in certain missions, though might be easily overlooked. In short, I'm not winning any speed contests, but at least by slowly advancing and being very defensive, I can avoid everything very quickly going to hell in a hand-basket and losing the mission. When playing Supreme Commander 2, I found that patience is, indeed, a virtue I can generally find a way to succeed at the missions (at least on a lower difficulty level), but sometimes only by building up forces and providing a good amount of defense, making small, deliberate and relatively safe advances across the battlefield until I can deliver my final attack. but when you are trying to keep active command over hundreds of units doing various things across the entire battlefield, you may find yourself relieved that the maps aren't larger. Where Supreme Commander 2 does feel more limited than some other RTS games, at times, is in the size of the maps. Even so, I found some of the missions in the Campaign mode to be difficult enough to require that I drop down to Easy difficulty level to progress. In my opinion, the difficulty level in Supreme Commander 2 makes it less frustrating and a bit more approachable. I never played the original Supreme Commander, so I can't compare the two, but I did play Supreme Commander: Forged Alliance, and found that game to be difficult to the point of frustration. I saw another review of Supreme Commander 2 that says that it's more for casual gamers. You will have to plan your attacks wisely, manage your resources well and find a balance between creating offensive units, adding defensive measures to protect your structures, building bases that do what you need them to do and researching new technologies that can increase your effectiveness in the field. Supreme Commander 2 is not all brawn and gusto. The most rewarding part is watching your newly converted units as they start destroying the enemy units sitting next to them. If, while you're sustaining some losses, you're also converting some of their units, you can maintain the number of units you have (or even increase the number of units you have), while enemy units dwindle. I have, for example, when faced with ten tanks, let my tanks attack the ones on the left, as I began converting some of the tanks to our side. This, in fact, can be a useful warfare tactic, when faced with several small enemies. Of course, it is possible for one side to "convert" a unit or structure to their side. Reclaiming mass can give you a short term boost, but you want to control as many mass mining locations as possible, as this not only gives you a continual income of mass, but lowers the number of mass extractors that your enemies can control. Mass can be obtained either via mass extractors, which use mass to create and energy to run and can only be built on certain, specific locations around the map, or via "recycling," if you will, by reclaiming mass from destroyed vehicles and structures. Energy is generally cheap to create, requiring very little mass to create. There are two main "currencies" that you have to manage: mass and energy, both of which come from created structures. While Supreme Commander 2 puts you in the position of a Commander, waging high-tech war in a futuristic battlefield, you don't merely have to command a large number of units you have to build them. All-in-all, the production quality is pretty good. Psibabe even noted that she liked the game's music when she was working at her desk nearby while I was playing. and, I should add, I was using a dual-screen setup, which was natively supported by the game, as a nice touch.Īs before, the sound effects are well done, with weapons with nice reports, explosions which produce very satisfying bass levels and, for the most part, pretty decent voicework. I found that I needed to run the game options at one step shy of full-tilt to get an enjoyable experience. The graphics are every bit as beautiful as they were in Supreme Commander: Forged Alliance and I only experienced any lag or skipping in the video during some of the cut scenes and very rare occasions during extremely crowded gameplay. I find it somewhat appropriate that Supreme Commander 2 be the first game to be reviewed using my new, more meaty gaming rig. Even then, the game was pretty in a way that required a whole lot of hardware muscle to fully appreciate.
#Supreme commander 2 game speed adjustable crack#
It's been a while since I had a crack at a Supreme Commander game - end of 2007, to be exact, when I reviewed Supreme Commander: Forged Alliance.
